Friday, May 15, 2020

Video Games Are Not Safe For Young Viewers - 914 Words

Vanderbilt blogger Emily Hughes states that video games have been around for over 50 years, starting as coin-operated console and computer games. Video games have progressed from simple 2-dimentional videos with simple controller actions to realistic and 3-dimentional videos that involve full attention mentally and physically. The first video game launched was Spacewar in 1962 where the objective of the game was for spaceships to battle to the death in space. The theme of fighting to the death has progressed on as a main theme in video games today. The growing theme of violence, fighting to the death, and gore have been becoming more popular and expected in video games leading to parents and the government to step in to set the boundaries of what type of video games are and are not safe for young viewers. The first uproar in the United States about violent video games was in 1976, over gaming company Exidy’s Death Race, an 8-bit arcade game in which a player’s car runs over stick figures, turning them into tombstones (Suddath). Death Race caused the United States’ first video gaming ethical terror. The United States was unsure on how to deal with young children getting ahold of violent video games and were focused on finding a way to keep the mental development of young child out of the games harmful way. The growth of moral uproar continued in 1993 where Mortal Kombat, which included extremely violent graphics and fatality moves, and Night Trap, in which a maleShow MoreRelatedThe Effects Of Violent Media On Children975 Words   |  4 Pagesviolet media causes children to build up aggression and are at risk to be more criminally active as adults. 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